Roll for Initiative // Roll for Initiative (cont'd)

Commander Legends: Battle for Baldur's Gate Minigames · #1 · common · EN

CA$0.40

cheapest of 1 store offers · see all

Type: Card

2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET'S PLAY:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.

Released: 2022-06-10

Finishes: Nonfoil, Foil

Market price

  • MTGO tix: 0

Other languages

The same printing (Commander Legends: Battle for Baldur's Gate Minigames #1) in 10 other languages.

Store prices

The 3 cheapest per condition and finish, in stock at the last check. Offers not re-confirmed within 60 days are not shown.

StoreConditionFinishPriceChecked
GamezillaNM · 2 days agoNMregularCA$0.402 days ago

Format legality

  • standard: not legal
  • pioneer: not legal
  • modern: not legal
  • legacy: not legal
  • vintage: not legal
  • commander: not legal
  • pauper: not legal
  • brawl: not legal