Magic and Minions // Magic and Minions (cont'd)
Adventures in the Forgotten Realms Minigames · #3 · common · EN

Type: Card
4 players | 2 packs | 45 minutes | d6
OBJECTIVE:
Use the cards in a booster to inspire your own one-shot adventure!
GET READY:
Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.
*Actions:* Card color represents the *type* of action, and mana value represents its *power*.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)
Released: 2021-07-23
Market price
- USD: 0
- USD foil: 0
- EUR: 0
- EUR foil: 0
- MTGO tix: 0
Format legality
- standard: not legal
- pioneer: not legal
- modern: not legal
- legacy: not legal
- vintage: not legal
- commander: not legal
- pauper: not legal
- brawl: not legal
In Gestic collections
- Held in 1 list
- 1 copies tracked
All printings and prices for Magic and Minions // Magic and Minions (cont'd)