Magic and Minions // Magic and Minions (cont'd)

1 printing · pictured: Adventures in the Forgotten Realms Minigames #3

Type: Card

4 players | 2 packs | 45 minutes | d6
OBJECTIVE:
Use the cards in a booster to inspire your own one-shot adventure!
GET READY:
Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.
*Actions:* Card color represents the *type* of action, and mana value represents its *power*.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)

Released: 2021-07-23

Market price

  • MTGO tix: 0

Other languages

The same printing (Adventures in the Forgotten Realms Minigames #3) in 10 other languages.

Format legality

  • standard: not legal
  • pioneer: not legal
  • modern: not legal
  • legacy: not legal
  • vintage: not legal
  • commander: not legal
  • pauper: not legal
  • brawl: not legal

In Gestic collections

  • Held in 1 list

All printings

Set#RarityUSD
Adventures in the Forgotten Realms Minigames#3 · common3common—